Author Archives: Alan Hudson

Multi-threaded Scaling

We’ve been doing a fair bit multi-threaded testing and optimizing. In theory voxel graphics should scale nearly linearly to the number of cores. That said you never know to break out the benchmarks and prove it. The following graph shows … Continue reading

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AbFab3D 1.0 is Released

We’re happy to announce that AbFab3D has reached its 1.0 milestone goals. The codebase architecture changes have settled down, the unit tests are in place and its starting to feel like a usable codebase. Took longer then I hoped but … Continue reading

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Where are we headed?

I want to give you a better idea of where we we are headed with this toolkit. I’ll give you an overview of the project goals, the release schedule and some new developments in the toolkit. Motivation The toolkit comes … Continue reading

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Voxel Fonts

A common request to customize 3D objects is the ability to engrave, emboss or make stand-alone text.    Previously I’ve done this with triangle based text and it turned out to be a pain.  The code paths for subtracting text … Continue reading

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New Codebase

Starting a new codebase called AbFab3D.  AbFab3D is a toolkit to help in the development of 3D printing tools and editors. The toolkit will contain both Voxel and Triangle aware code and will include functions for changing between them.  The … Continue reading

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Boolean Operations

A new set of Operations are available.  These are Boolean Operations that allow you to Subtract or Union together two grids.  In this example another helper Operation ApplyImage was used to convert an image into Voxels.  Those Voxels are then … Continue reading

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